Written by Björn-Ole Kamm

Larp Learning-Effects and their Broader Communication

Roundtable @ Solmukohta 2016: Seeking an exchange of ideas on evaluating larp learning-effects and a critical discussion concerning their presentation to “outsider” stakeholders, this panel combines short talks with a panel discussion on larp as a method for learning, practical forms of debriefings and evaluation, the role of emotions, the function of such debriefings and mentalisation in learning as well as specific strategies for visualising larp learning-effects.

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Written by Björn-Ole Kamm

ISAGA 2015: Hybrid Simulation & Gaming

ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”

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Written by Björn-Ole Kamm

Debating Otaku

Publication: New edited volume on the ‘otaku’ discourse in Japan, including original contributions translated into English for the first time. Historical perspectives and new horizons!

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