Presentation on larp and the power of 100 yen in Japan, at the 2nd EAJS Japan Conference, Kobe, September 24, 2016, 17:15.
Talk about appropriations of anime-style illustrations and settings in English-language TRPGs at the Bristol-Kyoto Workshop “Deterritorialising Visual Theory and Culture through Anglo-Japanese Encounters,” Bristol University, 2016/07/26-27.
ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”
Article in Transnational Boys’ Love Fan Studies, edited by Kazumi Nagaike and Katsuhiko Suganuma, special issue, Transformative Works and Cultures, no. 12.
A paper on a framework for the uses and gratifications of boys’ love manga.
Article in Asato, Wako and Yoko Sakai. 2013. Social Innovation and Sustainability for the Future.
A paper on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.
Presentation on project-oriented teaching at the first Teaching Japanese Popular Culture Conference at National University of Singapore, 2012/11/11-12.
Presentation at the 5th Next-Generation Global Workshop at Kyoto University, 2012/11/6-7.
A presentation on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.