{"id":1359,"date":"2015-06-25T04:01:18","date_gmt":"2015-06-25T02:01:18","guid":{"rendered":"http:\/\/www.b-ok.de\/?p=1359"},"modified":"2020-06-18T15:17:55","modified_gmt":"2020-06-18T06:17:55","slug":"isaga-2015","status":"publish","type":"post","link":"https:\/\/www.b-ok.de\/de\/media-studies\/isaga-2015\/","title":{"rendered":"ISAGA 2015: Hybrid Simulation &#038; Gaming"},"content":{"rendered":"<p>ISAGA, die International Simulation and Gaming Association, eine der \u00e4ltesten Gemeinschaften von Menschen mit Interesse an Spiel und Simulation, h\u00e4lt gemeinsam mit JASAG, der Japan Association of Simulation And Gaming, ihre 46. Jahreskonferenz in Kyoto (17-20. Juli 2015) ab. Das Thema dieses Jahr lautet &#8222;Hybrid Simulation &amp; Gaming in the Network Society&#8220;.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p><a href=\"https:\/\/www.isaga.com\" target=\"_blank\" rel=\"noopener noreferrer\">ISAGA<\/a> wurde in den 1970ern gegr\u00fcndet und f\u00fchrt Designer und Forscher zusammen, die in den Feldern Computer Gaming, Interaktive Medien, Serious Gaming, neue Lerntechnologien und vielen weiteren Bereichen wirken, um gemeinsam sich sozialen Herausforderungen zu stellen. ISAGA sind zahlreiche regionale Organisationen angeschlossen und eine davon ist die <a href=\"https:\/\/jasag.org\" target=\"_blank\" rel=\"noopener noreferrer\">JASAG<\/a>, die in den 1980ern gegr\u00fcndet wurde. Beide Vereinigungen haben erkannt, dass Gaming die Grenzen der Geistes-, Sozial- und Naturwissenschaften \u00fcberschreitet und versuchen daher, wirklich interdisziplin\u00e4re Forschungs- und Designprojekte zu ermutigen.<br>\nDas Programm der ISAGA\/JASAG 2015 Konferenz spiegelt diese Ziele wider und umfasst eine F\u00fclle and Pr\u00e4sentationen und Game Sessions \u2014 zwei davon mit mir!<br>\nDas komplette Programm kann <a href=\"https:\/\/jasag.org\/isaga2015\/program\/\" target=\"_blank\" rel=\"noopener noreferrer\">hier<\/a> eingesehen werden.<\/p>\n\n\n\n<p>Ich werde am 19. Juli sowohl einen Vortrag halten als auch eine Game Session leiten (beide wurden gemeinsam mit Julia Becker, Dortmund, geschrieben).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Live-Action Roleplay; or the Performance of Realities<\/h2>\n\n\n\n<p>(Oral Presentation, 13:45-14:45 am 19. Juli)<br>\n<em>Live-Action Roleplay (larp) has been named a \u201cnew performative art,\u201d an immersive experience, and an educational tool but it is much more, a playground of intermingling social and cultural realities, a door to new worlds. This paper offers an introduction to larp, its transcultural history, and its disruptive and creative possibilities, as well as key aspects, such as immersion and pervasiveness. It sets the theoretical frame for the game session \u201cStaying Alive,\u201d in which the researchers but also the audience engage in a shared \u201cmimetic evocation of \u2018real-life experience\u2019.\u201d<\/em><\/p>\n\n\n\n<p><em>Many aspects of \u201ceverydayness\u201d can be called collateral realities, realities that are done implicitly, unintentionally, such as nations, cultures, time, or distinctions of subject and object, of presenter and audience \u2013 realities that could be different. Taking performativity seriously, larp can be a tool to step outside of a Euro-American common-sense ontology and its singular reality \u201cout there\u201d by playing with collateral realities and making their production explicit. During a larp, players (\u201clarpers\u201d) consciously undo objects and meanings, space and even their very bodies to creatively weave new material-semiotic fabrics. They become cultural mediators between a world-that-supposedly-just-is and its partially connected others, in which Japaneseness or Chineseness may fade and Elvishness is translated into a reality. With a global player-base, larping is not only a practice of intersubjective or cultural negotiations but also of intrasubjective mediation of cultural realities.<\/em><\/p>\n\n\n\n<p><em>Keywords<\/em>: Collateral Realities, Cultural Mediation, Larp, Live-Action Roleplay, Performativity<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Staying Alive: A Live-Action Roleplay about Judging A Human\u2019s Worth<\/h2>\n\n\n\n<p>(Game Session, 16:30-18:30 am 19. Juli)<br>\n<em>Staying Alive\u201d is a Kafkaesque drama about a commission\u2019s questioning and judging of ordinary citizens about their worth for human society. This live-action roleplay (larp) in the Nordic tradition takes place in a hearing room setting with inquisitors, aspirants and an unlimited number of people acting as members of the commission. A participating audience is also present, making the game a good introduction for non-larpers\/spectators. This is a larp which questions our societal systems, social interactions and the consequences of expressing random judgments.<\/em><\/p>\n\n\n\n<p><em>The diegetic framework or setting for \u201cStaying Alive\u201d is more or less our world, just a bit more than 200 years in the future.<\/em><\/p>\n\n\n\n<p><em>\u201cThe year 2234: Over two hundred years have passed since the Antarctic ice began to melt beyond the point of no return. Sea levels have risen, countries have vanished, societies have changed.<br>\n<\/em><em>The \u2018Protectorate of Ararat-Matsya\u2019 is one of the few remaining state-like entities, providing protected and dry living space for its citizens. Protectorates are no nation-states but have a more corporation-like character, which in a sense allows for hiring and firing citizens.<br>\n<\/em><em>With an increasing population and ever receding coast lines, however, this space shrinks each day. The government and ruling corporations have created gated estates in the mountains for \u2018privileged citizens\u2019 \u2013 those who are an asset to society. This makes rigorous citizen evaluation necessary.<\/em><\/p>\n\n\n\n<p><em>This larp is about such evaluations of people.\u201d<\/em><\/p>\n\n\n\n<p><em>Genre<\/em>: Absurd realism<br>\n<em>Duration<\/em>: 2 hours<br>\n<em>Actual play time<\/em>: 1.5 hours<br>\n<em>Number of participants (min-max)<\/em>: 15-unlimited.<br>\n<em>Possible locations<\/em>: Black box, gallery, classroom, conference room<br>\n<em>Equipment<\/em>: Tables, chairs, a podium or a stand for the Aspirants<br>\n<em>Playing style<\/em>: Realistic, but with plenty of improvisation<br>\n(This game was inspired by &#8222;A Mother&#8217;s Heart,&#8220;&nbsp;conceptualised by&nbsp;Christina Christensen and Eirik Fatland; in Nilsen et al, 2013,&nbsp;<em><a href=\"https:\/\/larpfactorybookproject.blogspot.jp\/p\/welcome.html\" target=\"_blank\" rel=\"noopener noreferrer\">Larps from the Factory<\/a><\/em> (pp. 25\u201329). Copenhagen: Rollespilsakademiet).<\/p>\n\n\n\n<p>Falls sich jemand in Kyoto herumtreibt (Ritsumeikan Suzaku Campus), kommt doch einfach vorbei und macht mit!<\/p>","protected":false},"excerpt":{"rendered":"<p>Vortrag und Game Session bei der ISAGA\/JASAG 2015 Konferenz in Kyoto, 17-20. Juli 2015.<\/p>\n","protected":false},"author":3,"featured_media":7681,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[10,30,12],"tags":[21,22,54],"class_list":["post-1359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-media-studies","category-presentations","category-roleplaying-games","tag-japan","tag-larp","tag-rpgs"],"jetpack_featured_media_url":"https:\/\/www.b-ok.de\/wp-content\/uploads\/2015\/06\/isaga2015-scaled.jpg","jetpack_shortlink":"https:\/\/wp.me\/p2XtUo-lV","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/posts\/1359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/comments?post=1359"}],"version-history":[{"count":1,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/posts\/1359\/revisions"}],"predecessor-version":[{"id":7995,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/posts\/1359\/revisions\/7995"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/media\/7681"}],"wp:attachment":[{"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/media?parent=1359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/categories?post=1359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.b-ok.de\/de\/wp-json\/wp\/v2\/tags?post=1359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}