Written by Björn-Ole Kamm

Larp学習効果とその広がり

Roundtable @ Solmukohta 2016: Seeking an exchange of ideas on evaluating larp learning-effects and a critical discussion concerning their presentation to “outsider” stakeholders, this panel combines short talks with a panel discussion on larp as a method for learning, practical forms of debriefings and evaluation, the role of emotions, the function of such debriefings and mentalisation in learning as well as specific strategies for visualising larp learning-effects.

Read More
Written by Björn-Ole Kamm

ISAGA 2015: Hybrid Simulation & Gaming

ISAGA (International Simulation and Gaming Association)はゲーミングとシミュレーションの分野の最古コミュニティーであり、日本シミュレーション&ゲーミング学会(JASAG)と一緒に京都で学会大会を行います(2015年7月17日〜20日)。今年のテーマは「Hybrid Simulation & Gaming in the Network Society」です。

Read More
Written by Björn-Ole Kamm

日本ではラープがないの原因

デンマーク、ビモセヘグンでKnudepunkt 2011”というコンファレンスのための研究ペーパー(2011年2月17日)

A short presentation of research on the absence of larp (life action role-play) in Japan which has been published in the conference volume “Think Larp!” which accompanied the conference.

Read More
1 2