Talk about appropriations of anime-style illustrations and settings in English-language TRPGs at the Bristol-Kyoto Workshop “Deterritorialising Visual Theory and Culture through Anglo-Japanese Encounters,” Bristol University, 2016/07/26-27.
Talk on live action role-play and “bleed” (transfer of knowledge and emotions between character and player) at the Kyoto International Manga Museum (2016/06/18).
Roundtable @ Solmukohta 2016: Seeking an exchange of ideas on evaluating larp learning-effects and a critical discussion concerning their presentation to “outsider” stakeholders, this panel combines short talks with a panel discussion on larp as a method for learning, practical forms of debriefings and evaluation, the role of emotions, the function of such debriefings and mentalisation in learning as well as specific strategies for visualising larp learning-effects.
ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”