ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”
Presentation on the figuration manga and its development since the 1970s during the exhibition Manga-dô — The Way of Manga (Feb. 1, 2014) in Munich.
Article in Transnational Boys’ Love Fan Studies, edited by Kazumi Nagaike and Katsuhiko Suganuma, special issue, Transformative Works and Cultures, no. 12.
A paper on a framework for the uses and gratifications of boys’ love manga.
Article in Asato, Wako and Yoko Sakai. 2013. Social Innovation and Sustainability for the Future.
A paper on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.
Presentation on project-oriented teaching at the first Teaching Japanese Popular Culture Conference at National University of Singapore, 2012/11/11-12.
Presentation at the 5th Next-Generation Global Workshop at Kyoto University, 2012/11/6-7.
A presentation on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.
Publication: An empirical research on the phenomenon including interviews in Japan and Germany. The research method was based on the uses & gratifications approach (symbolic interactionism).