Written by Björn-Ole Kamm

Larp Learning-Effects and their Broader Communication

Roundtable @ Solmukohta 2016: Seeking an exchange of ideas on evaluating larp learning-effects and a critical discussion concerning their presentation to “outsider” stakeholders, this panel combines short talks with a panel discussion on larp as a method for learning, practical forms of debriefings and evaluation, the role of emotions, the function of such debriefings and mentalisation in learning as well as specific strategies for visualising larp learning-effects.

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Written by Björn-Ole Kamm

ISAGA 2015: Hybrid Simulation & Gaming

ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”

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Written by Björn-Ole Kamm

Uses & Gratifications of Boys‘ Love Manga – Fujoshi in Japan and Germany

Presentation at the workshop “Glocal Polemics of ‘Boys Love’ [BL]: Production, Circulation, Censorship” at Oita University, 2011/01/22-23.

A presentation of my research on the use of boys’ love (BL) manga. Based on an interactionist perspective that builds on theories of media gratification, entertainment and emotions, my research focuses on the “how” of the usage and understands media preferences (including BL) as arising from historical, biographical and situational contexts.

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