Roundtable @ Solmukohta 2016: Seeking an exchange of ideas on evaluating larp learning-effects and a critical discussion concerning their presentation to “outsider” stakeholders, this panel combines short talks with a panel discussion on larp as a method for learning, practical forms of debriefings and evaluation, the role of emotions, the function of such debriefings and mentalisation in learning as well as specific strategies for visualising larp learning-effects.
ISAGA, the International Simulation and Gaming Association, one of the the oldest communities of people involved in the domain of gaming and simulation, holds its 46th annual conference in Kyoto (17-20 July 2015), jointly organised together with JASAG, the Japan Association of Simulation And Gaming. This year’s topic is “Hybrid Simulation & Gaming in the Network Society.”
Presentation: Brokers of “Japaneseness:” Bringing table-top J-RPGs to the “West.” Mutual Images Workshop, Kobe, June 12-13, 2015.
Presentation on the figuration manga and its development since the 1970s during the exhibition Manga-dô — The Way of Manga (Feb. 1, 2014) in Munich.
Presentation on project-oriented teaching at the first Teaching Japanese Popular Culture Conference at National University of Singapore, 2012/11/11-12.
Presentation at the 5th Next-Generation Global Workshop at Kyoto University, 2012/11/6-7.
A presentation on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.
Presentation at the workshop “Glocal Polemics of ‘Boys Love’ [BL]: Production, Circulation, Censorship” at Oita University, 2011/01/22-23.
A presentation of my research on the use of boys’ love (BL) manga. Based on an interactionist perspective that builds on theories of media gratification, entertainment and emotions, my research focuses on the “how” of the usage and understands media preferences (including BL) as arising from historical, biographical and situational contexts.